top of page


Student- Level Designer / Lead Designer
-
Designing non-linear / open-ended Level Layouts
-
Blockout using modular kits
-
Level Scripting
-
Drive Gameplay Intent
-
Level Iteration and Playtesting (using heat-maps)
-
Being design lead for the design team within the bigger team consisting of 10 other student designers
-
Directing the team and providing goals to work towards to have a coherent project vision
Project Exhibited *student project
First-Person Stealth
Sep 2019 - Jun 2020
Team Size 30 - 33
Whitebox and iteration examples I worked on

- Created a First Playable Prototype
​
- Established the Macro Loop
​
- Established the Core Game Loop with LD Supervisor
ESTABLISHING DESIGN VISION
At the start of development, to drive the initial design layout and principles that helped form the vision of the game I :
.png)
Level Design Supervisor Ronny Josch and I explain our design process and play the game
"Great little heist game - inspired of games like dishonoured and thief."
Steam User Review
"Playing this game was nothing but pleasure. I enjoyed it so much, I made to 100% in one sitting. Breda University and SMU projects, in my opinion, are almost always exceptional but some of them raise the bar even more. This was one of those top notch ones. I have no criticism, I only wish great success to the developers of this well optimized beautiful project. Thank you!"
Steam User Review
​
"This was so much fun to play. A nice basic Thief with pretty graphics. Please form a studio and make a full length game with fleshed out mechanics and more hiding spots"
Steam User Review
bottom of page








