

Senior Level Designer
-
3D Blockout / Layout iteration and scripting for multiple pieces of core content from Concept to Completion
-
Combat Encounter design, implementation and iteration
-
Technical Level Design for bespoke level mechanics, systems and cinematic-gameplay events using Unreal Blueprints, Sequencer and in-house tools
-
Companion, NPC and Enemy AI scripting
-
Action-Adventure grade puzzle design
-
Player Onboarding sections
-
Mission objective and checkpoint implementation
-
Quest system scripting and implementation
-
Dialogue scripting and implementation
-
Mentoring juniors and on-boarding new team members of the design team to project design philosophy, workflow and tools
-
Presenting content to- and interacting directly with client- and project directors
-
Drive strike-team for specific chunk of content and relaying and actioning client feedback and providing my own feedback to keep coherent direction to client vision
EXODUS
3rd person action-adventure RPG
March 2023 - on-going
Team size 200+
Screenshots

NDA RESTRICTED
Unfortunately, currently I am unable to share the exact pieces of content I worked on, nor go into detail on my design work for this project due to NDA restrictions



