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Senior Level Designer

  • 3D Blockout / Layout iteration and scripting for multiple pieces of core content from Concept to Completion

  • Combat Encounter design, implementation and iteration

  • Technical Level Design for bespoke level mechanics, systems and cinematic-gameplay events using Unreal Blueprints, Sequencer and in-house tools

  • Companion, NPC and Enemy AI scripting

  • Action-Adventure grade puzzle design

  • Player Onboarding sections

  • Mission objective and checkpoint implementation

  • Quest system scripting and implementation

  • Dialogue scripting and implementation

  • Mentoring juniors and on-boarding new team members of the design team to project design philosophy, workflow and tools

  • Presenting content to- and interacting directly with client- and project directors

  • Drive strike-team for specific chunk of content and relaying and actioning client feedback and providing my own feedback to keep coherent direction to client vision

EXODUS

3rd person action-adventure RPG

March 2023 - on-going

Team size 200+

Screenshots

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NDA RESTRICTED

Unfortunately, currently I am unable to share the exact pieces of content I worked on, nor go into detail on my design work for this project due to NDA restrictions

Developed for

PlayStation 5
Xbox Series X/S
 PC

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Steam Link
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