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Warhammer 40,000: Shootas, Blood & Teef

2D Side Scroller Shoot 'em up
Sep 2020 - Jul 2022
Team size 7 - 15
Level Designer
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Concepted, designed, developed and polished Co-Op Campaign levels
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Technical Level Design via Functional State-Machine Scripting for level mechanics, events, bespoke level logic, cinematic moments using Unity's Timeline tool, player-gating and checkpoint scripting
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Encounter Design and Implementation
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Spearheading Single-Player/Co-op campaign
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Worked closely with creative director and client Games Workshop and contributed to Game Design and Narrative
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Gameplay Balancing (weapons, enemy- player stats and abilities and loadout)
Technical Level Design Examples (rat spawner and factory stompers)
Gameplay Balancing (Weapons and Enemies Gym)
Recognition

Steam DB Rating


Meta Critic

Open Critic
2D White-box Design Examples (using Unity's Tilemaps)
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