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Warhammer 40,000: Shootas, Blood & Teef

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2D Side Scroller Shoot 'em up

Sep 2020 - Jul 2022

Team size 7 - 15

Level Designer

  • Concepted, designed, developed and polished Co-Op Campaign levels

  • Technical Level Design via Functional State-Machine Scripting for level mechanics, events, bespoke level logic, cinematic moments using Unity's Timeline tool, player-gating and checkpoint scripting

  • Encounter Design and Implementation

  • Spearheading Single-Player/Co-op campaign

  • Worked closely with creative director and client Games Workshop and contributed to Game Design and Narrative

  • Gameplay Balancing (weapons, enemy- player stats and abilities and loadout)

Technical Level Design Examples (rat spawner and factory stompers)

Gameplay Balancing (Weapons and Enemies Gym)

Recognition

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Steam DB Rating

Meta Critic

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Open Critic

Developed for

PC: Windows and macOS (Steam / GOG / Epic Games Store)

PlayStation: PS4 and PS5

Xbox: Xbox One and Xbox Series X/S

Nintendo: Nintendo Switch

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Steam Link

2D White-box Design Examples (using Unity's Tilemaps)

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